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Commit 856c4205 authored by Andri Joos's avatar Andri Joos :blush:
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move unreal setup

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\input{02_product-documentation/04_implementation/02_policies}
\input{02_product-documentation/04_implementation/03_algorithm-evaluation}
\input{02_product-documentation/04_implementation/04_sac}
\input{02_product-documentation/04_implementation/05_unreal_setup}
\section{Unreal engine environment setup}
\chapter{Unreal engine environment setup}
In this section, the setup of the Unreal Engine Environment is described.
This guide expects the Unreal Engine to run on a Windows machine.
\subsection{Unreal engine}
\section{Unreal engine}
First, the \href{https://www.unrealengine.com/en-US/download}{Epic Games Launcher} must be installed.
To be able to install the Unreal Engine, a epic account must be created.
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\caption{Unreal Engine Installation}
\end{figure}
\subsection{Colosseum (Airsim)}
\section{Colosseum (Airsim)}
To be able to use Airsim, Visual Studio must be installed.
Additionally, as mentioned in the \href{https://microsoft.github.io/AirSim/build_windows/#build-airsim}{official guide} of Airsim,
\textbf{Desktop Development with C++} and the \textbf{Windows 10 SDK 10.0.19041} must be installed.
......@@ -47,7 +47,7 @@
Now, the plugin can be built by navigating to the Colosseum directory and then executing build.cmd in a Developer Command Prompt for VS.
This will create a ready to use plugin in Unreal/Plugins, which then can be used in the City Sample environment.
\subsection{City sample environment}
\section{City sample environment}
Now it is time to set up the City Sample environment.
First of all, the \href{https://www.unrealengine.com/marketplace/en-US/product/city-sample}{City Sample} must be "purchased" by navigating to the
previous link and clicking "Free", so it is added to your vault.
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When the Epic Games Launcher has finished downloading and setting up the project, the Airsim plugin can be installed into the project by copying the
previously generated plugin into the Plugins folder of the project.
\subsubsection{Unreal project}
\subsection{Unreal project}
Now the project can be opened in the Unreal Editor.
First of all, verify that the Airsim plugin is activated in Edit$\rightarrow$Plugins.
Then, a map can be opened.
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\caption{Start position}
\end{figure}
\subsubsection{Creating a executable}
\subsection{Creating a executable}
Since using the Unreal Editor to execute the environment is very resource intensive, an executable can be generated.
First, open the project settings: Edit$\rightarrow$Project Settings.
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When the binary configuration is selected, use Package Project.
This process takes a while, but from the performance perspective is definitively worth it.
\subsection{Useful Airsim settings}
\section{Useful Airsim settings}
Airsim creates a settings.json in Documents/AirSim.
Here is a brief overview of the most useful settings used.
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......@@ -48,6 +48,7 @@
\input{03_project-documentation/05_meeting-minutes}
\part{Appendix}
\input{04_Appendix/01_unreal_setup}
\input{04_Appendix/bibliography}
\end{document}
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